![]() ![]() ![]() Lifecheck: if this is true then the unit will only burn as ling as it is dead (!alive unit). Set to false to burn things like buildings and gamelogics.įade: if true then the fire will die down over time, eventually dying out. Set to false if you want it to keep burning (affected by rain too). Time: the time that the fire started. Use the global variable time. This is used to keep effects synced for JIP players. Intensity: the intensity of the fire. Recommended to use values between 0.7 and 10, higher values may be used if desired though. Object: the name of the object that the fire will be attached to. ![]() Then to set something on fire we’ll use this command, either in a trigger or from it’s init or via a script: spawn BIS_Effects_Burn To make something burn via BIS_Effects_Burn we’ll need this code in our init.sqf: BIS_Effects_Burn=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf" Some men just want to watch the world burn… ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |